Monday, September 15, 2008

Outline

I. Intro
A. Initial unveiling of thesis
II. First Paragraph
A. Give details as to what exactly is viewed in Kill Yourself in 5 Minutes 2 ( purely visual detailing)
B. Same precept except with The Torture Game 2
C. Lead into Aristotle’s triangle and how these games reach into that
III. Second Paragraph
A. Explain based on its appeal why game like Kill Yourself in 5 Minutes 2 is so appealing when no one ever cheers at a funeral
B. Talk about the humor aspect and different ways you die
C. Talk about the scenery and background of the game and how it appeals to common culture idioms
IV. Third Paragraph
A. Appeal of privatized violence in The Torture Game 2
B. Use of various items to explore human violence and situational pressure.
C. The personalization of faces on the tortured dummies. Why this matters and the dynamic that it brings into the ethos and pathos
V. Cross examination
A. Why the appeals are so different and yet both popular
B. Which is more grave or possibly even positive as a game to have around
VI. Closing Statements
A. Wrap the whole thing up including a revisit of thesis to put in readers mind how the argument applies to the things mentioned below.

1 comment:

David Pearlman said...

Nice in depth outline. Can really follow what you are planning to write. Looks like its going to be an interesting paper. Good luck!