Idea #1: I am setting forth the concept of a look into teen suicide and overall suicide in Japanese society. My game has the characters shoot themselves to awaken the persona and this is reflects the high suicide rate in Japan but also contradicts the act that suicide is never done by gone so for them the idea of death by gunshot is almost humorous
Idea #2: I could take a slant of how morality is so contrasting for that in suicide when comparing American Statistics to that of Japan.
Idea #3: Explains how the game reflects teen social feelings in Japan and how they are though not extreme like that of suicide still reflect of a more stringent society in terms of education and social expectations.
Just some ideas to spit at the masses see you in class in about 2 hours
Tuesday, October 14, 2008
Tuesday, October 7, 2008
Video game articles
http://www.sciencenewsforkids.org/articles/20040121/Feature1.asp
The first article I choose as listed above deals with the less common side of video games, that is, that they can actually as the article states "save society". The topic that I would like to discuss is the articles criticism of our current educational system and the simply out of state nature with that of culture and other mediums of learning. The idea that our government and the military particularly can use video games to draw ones attention is a work of art. The most beauteous point made in the article is the aspect for a game to consume and completely immerse attention of the gamer. If it were possible to have a considerable amount of video games that were educational then I believe the huge learning curve that exists in America and throughout the world could be largely diminished. That in itself is a awesome thing that could help save America from its diminishing educational value abroad. However the incentive and the lack of desire for change with older people who are foreigners too many of the technological advances I see there being very little n the way of progress toward actually completing such a thing.
http://www.sciencenewsforkids.org/articles/20040114/Feature1.asp
The second article listed above presents a more grim but not irrational outlook on video games. The common belief that watching violence in movies but also more so in video games is destructive very probable. The amazing extension from your violence in movies or on TV is that the gamer is immersed in the game. Every detail the gore and violence and action. I think that the writer did a very well job indeed of explaining that the link between virtual and actual violence is hard to nail. There are so many people who play video games that it is impossible nearly to show a statistical trend when so many outliers exist. It is the parents who let video games become the God or parent of the child that are mostly to blame. And yet it is so easy can we even blame them when so many of us would do anything upon raising kids to have a time to relax? As some of the authors quotations do explain who to blame relays little on the video game probable, however the biological actions of the brain are hard evidence that violence inparticular releases something different on the human psyche.
thank you and goodnight
The first article I choose as listed above deals with the less common side of video games, that is, that they can actually as the article states "save society". The topic that I would like to discuss is the articles criticism of our current educational system and the simply out of state nature with that of culture and other mediums of learning. The idea that our government and the military particularly can use video games to draw ones attention is a work of art. The most beauteous point made in the article is the aspect for a game to consume and completely immerse attention of the gamer. If it were possible to have a considerable amount of video games that were educational then I believe the huge learning curve that exists in America and throughout the world could be largely diminished. That in itself is a awesome thing that could help save America from its diminishing educational value abroad. However the incentive and the lack of desire for change with older people who are foreigners too many of the technological advances I see there being very little n the way of progress toward actually completing such a thing.
http://www.sciencenewsforkids.org/articles/20040114/Feature1.asp
The second article listed above presents a more grim but not irrational outlook on video games. The common belief that watching violence in movies but also more so in video games is destructive very probable. The amazing extension from your violence in movies or on TV is that the gamer is immersed in the game. Every detail the gore and violence and action. I think that the writer did a very well job indeed of explaining that the link between virtual and actual violence is hard to nail. There are so many people who play video games that it is impossible nearly to show a statistical trend when so many outliers exist. It is the parents who let video games become the God or parent of the child that are mostly to blame. And yet it is so easy can we even blame them when so many of us would do anything upon raising kids to have a time to relax? As some of the authors quotations do explain who to blame relays little on the video game probable, however the biological actions of the brain are hard evidence that violence inparticular releases something different on the human psyche.
thank you and goodnight
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